But the most important thing that gives emulators online feature a purpose, are the communities. Of course, online is only possible if emulators have a netplay function, which is given to the emulator developers, either trying to develop their own way, or implementing a pre-made base. While the netplay implementations were brought through either emulator-designed methods (ZSNES, Dolphin, Slippi), an middleware implementation (GGPO and Kaillera), or an method external to the emulator (Parsec), as well as tricks varying to make it work better, like Hamachi and the Frame over Delay Input approach for NullDC in recent times. Now, while that’s the general gist of the planned topic, that would be split in three factors: The emulator, the netcode/netplay method (which could be brought down to a few as some shared these), and the communities. One of the ideas I wanted to work on for an article here was the History of Netplay in Emulation a topic which is fascinating to me not only because of how emulators took a big part in allowing certain games being played with others through the internet (unofficially), but also the way it made hundreds of communities have a way to enjoy their favorite games with others, cooperatively or competitively.
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